But now you can feed them stuff to upgrade the moves they've already unlocked. I distinctly recall gasping when she sent me the first picture of what she made:Īs your ooblets gain XP, they unlock more moves. I had described the Bunglebee Bun Man as a generic dude in a uniform. When Rebecca designs a character, she goes all out. The big things we have left to do are full mouse and keyboard support, at least two regions finalized, better intro tutorials, and a bunch of changes to the underlying farming system we realized we needed.Įven though this month was ostensibly a playtest and bugfix month, we added a bunch of new content and systems as well because Rebecca is a MONSTER of game development. You can probably tell from this that Ooblets is a complex and very weird game.Īnd of those 400ish tasks, Rebecca has already fixed 247! (In case you didn't know, Rebecca is the sole programmer and primary artist on Ooblets) Here's a little peek into what the task/bug tracker for Ooblets looks like: It did end up with us adding nearly 400 bugs and tasks to our task tracker. There were some worries that when we got to this point, everything would stink. Because so much of the game depends on like 75 different systems all functioning, it's been impossible for us to actually play the game as real players would until we got all those systems working. The big news this month is that we've finally been able to playtest the whole gameplay loop (at least for the early game content). We don't have an estimate just yet, but we're definitely feeling like things are coming together. We know you folks are getting antsy for a release date, and so are we. Oh boy, this is the third January of us working on Ooblets! That's probably a really long time to be waiting for a game, but not a long time for a two person team to be developing a game like Ooblets.
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