Just what is that monkey doing inside that ball, exactly?īalance board aside, the single-player mode looks familiar. It really does feel like that." We'll have to take his word for it, because from where we're sitting it looks as if it feels like standing on a set of bathroom scales while doing some leaning. "This experience is about putting you inside the ball itself. "Once you're on the balance board and tilting using your whole body, it really gives a whole new sense of immersion," says the marketing man. There's a balance board symbol in the bottom right-hand corner of the screen with a pink dot indicating your centre of gravity, just like in Wii Fit. Tilt forwards and the ball will speed up, lean backwards and it will slow down. As you'd expect, the board detects which direction you're leaning in and the ball on the screen moves around accordingly. The big new twist with Super Monkey Ball: Step and Roll is that you can play it using the Wii balance board. But the marketing man is only doing his job, and you'd only sound like a tosser. You can tell he's from the marketing department because when you say things like, "So this is a follow-up to Banana Blitz," he says things like: "It's not exactly a follow-up, it's more an evolution of where Banana Blitz was going." You could point out Banana Blitz was the first Super Monkey Ball game for the Wii, and Step and Roll is the second, and they are both about a monkey in a ball who is super, and these facts alone would suggest it is the very definition of a follow-up. Instead we'll be given a short demo by a man from the marketing department. Thirdly, SEGA isn't going to let us play Step and Roll today. Secondly, the game does not feature Bubbles as an unlockable character, despite the fact he must be free to make his own career choices now. Firstly, it turns out the subtitle on the press release is easily misread and you don't get to play as H, Claire, Lisa, Faye or the other one after all. Within the first few minutes of the Super Monkey Ball: Step and Roll presentation at SEGA's latest press event, we learn three disappointing facts.
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